Hyperspace Metaverse Platform
No-code enterprise metaverse platform for immersive events, training, marketing, and remote work—browser-based 3D environments accessible on any device without downloads.
- CEO / Founder
- Danny Stefanic
- Team Size
- 1-10
- Stage
- Active
Technology & Products
Key Products
Hyperspace Metaverse Platform (no-code enterprise metaverse); MootUp (virtual events); LearnBrite (immersive learning); Universal Avatars; ChatMapper (dialogue); Troph.io (gamification); Glue (XR collaboration)
Technological Advantage
Early mover in web 3D technology (founded 2003) with developed platform refined over many years; technology enables rapid creation of shared 3D experiences without extensive custom development
Differentiation
Value Proposition
Metaverse-as-a-Service: launch branded, no-code immersive 3D spaces for events, L&D, marketing and remote work on any device (including VR/AR) in minutes, with enterprise SSO, 100+ integrations, and persistent digital headquarters.
How They Differentiate
Fully web-based metaverse engine (not built on a gaming engine); no-code editor and templates; works on any device without downloads; Metaverse-as-a-Service for enterprise events, training, and remote work
Market & Competition
Target Customers
Enterprises and organizations needing immersive virtual events, employee training/L&D, experiential marketing, and remote collaboration metaverse spaces
Industry Verticals
Enterprise training & L&D; Corporate events; Experiential marketing; Remote work / digital HQ
Competitors
Microsoft Mesh; Meta Horizon Workrooms; Bigscreen VR
Growth & Milestones
Major Milestones
Founded ExitReality 2003; acquired Blaxxun, vSide, Twinity; evolved/rebranded public brand to Hyperspace Metaverse Platform (exitreality.com → hyperspace.mv); multi-product suite (MootUp, LearnBrite, Glue, etc.)
Notable Customers
Volvo Construction Equipment; New York Life Insurance; TEDxLeuven